![swat 4 the stetchkov syndicate original exersaucers swat 4 the stetchkov syndicate original exersaucers](https://archive.org/services/img/SWAT_4_-_The_Stetchkov_Syndicate_-_Manual/full/pct:200/0/default.jpg)
- #SWAT 4 THE STETCHKOV SYNDICATE ORIGINAL EXERSAUCERS MOD#
- #SWAT 4 THE STETCHKOV SYNDICATE ORIGINAL EXERSAUCERS MODS#
# Use of stones / cans / for distracting people Too many hotel / autoshop style settings. # The tazer effective distance longer, without making it unrealistic. I was just wondering if they did make one, what would you want included?
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kevinfoley (Programming, Model Editing).Computer Gaming World magazine is apparently claiming to have received confirmation on the expansion from insider sources - nothing has been officially announced by SWAT 4 publisher Vivendi - who have revealed a February 2006 date for the add-on that will introduce new weapons and would presumably feature a new single-player campaign and maybe multiplayer additions.Jose21crisis // Jose Alejandro (Programming) - is a gamer from Venezuela, has two youtube channels and assists eezstreet with programming the mod.He works on several aspects of sound in the campaign of SEF, and he is the man behind the music heard in-game in all extra missions. Rangar // Fujii // Brandon Alexander (Music, Sound) - Brandon Alexander is a young up-and-coming composer from eastern Canada.He's behind mapping and weapon models that you see in SEF. Engi (Mapping, Modelling) - Engi (theTCREngineer) is a gamer and gorehound straight from the UAE.He is the brains behind SEF, and has singlehandedly created many of the features that we know and love from the mod. eezstreet (Lead, Programming) - Eezstreet (eezstreet) is a programmer and modder from Florida, USA.
#SWAT 4 THE STETCHKOV SYNDICATE ORIGINAL EXERSAUCERS MOD#
The SAS Mod has also given permission to add their weapons into the mod, some of these include the MP5KA4 SMG and the Browning Hi-Power. The player now has access to the Riot Helmet and ProArmor Helmet, two cut helmets. The Pepper-ball Gun is not nearly as effective, and flashbangs are now potentially lethal pieces of equipment. Tasers can cause cardiac arrest if used on the elderly or those in poor health the Less Lethal Shotgun can kill if used at point blank range.
#SWAT 4 THE STETCHKOV SYNDICATE ORIGINAL EXERSAUCERS MODS#
Other mods were influential Speech Recognition Improvement was borrowed, and the graphic command interface layout was inspired by 11-99 Enhancement's configuration. Originally, the mod was designed to be a police training tool, similar to the likes of Canadian Forces: Direct Action. From there, the AI was examined, and cut content was beginning to become restored. One of the earliest features to be added was cardiac arrest, a feature which made tasers much more dangerous. SEF started to expand rapidly in early 2016, with new team members such as Jose21Crisis, and Rangar, other members of the team, Engi and Sandman332 joined the ranks later on, helping with mapping and other inner workings. On top of this, native classes made it difficult to implement much of the features that were wanted. Coming from a Quake 3 background, much of the work seemed easy, but documentation about SWAT 4 modding was spare and hard to find. Eezstreet started work on SEF in 2015, but most of this early work bore little in the way of early features as he learned to develop on SWAT 4's Vengeance Engine.